There are several families of MUDs, all with their own characteristics. These aspects are usually a matter of playing style (roleplaying, hack'n'slash, ...) But also in the underlying system, various flavours can be found.
The most common MUD types are:
This is a MUD type which is newer than LPmud, though it lacks some of the flexibility. Object types are hardcoded, and except for a little customization of predefined object templates, users cannot create any new things by themselves.
This is certainly the most popular MUD type. Players are usually not allowed to build (until they reach wizard-level) but the game is very flexible, because the gaming world is completely written in a builtin object oriented language called LPC.
This s a MUD type derived from TinyMUD (an old type), and it contains a very primitive script-like language which gives limited programming capabilities to users. The acronym MUSH stands for Multi-User Shared Hallucination.
MOO stands for MUD Object Oriented. LambdaMOO is a MUD type which is based on the original MOO project but lots of functionality was added and it is more stable. MOO claims to have a C-like internal language but the language is more like functional languages in reality.
Last modified: Jul 23rd, 1999
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